Benjamin Widdowson
Professional info
Highly creative concept artist and illustrator develops compelling designs for video games, film and graphic novels. Innovative artist and supportive team member with solid work ethic determinedly meets deadlines while creating detailed and imaginative virtual worlds. Interpersonal skills build enthusiasm and credibility quickly, gaining immediate respect and buy-in from cross-functional teams, clients and vendors.
Work experience
Daily Magic Productions, Seattle, Washington July 2013 – October 2015
Concept Artist, 2d Artist.
Concept art and sketches for characters and locations. In-game zoom art, animations and visual corrections for HOPA style and Free to play mobile games.
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Dark Dimensions 4: Somber Song (2014) – Environment concepts, storyboards, in- game zooms, corrections, localization, narrative design, game design (chapters 2-CE).
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Ominous Objects: Family Portrait (2014) – Environment Concepts, storyboards, in-game zooms, assets and item art, animations, localization, game design for CE chapter, narrative design.
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Sable Maze: Forbidden Garden (2014) - Character and environment concept, storyboards.
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Dark Dimensions 5: Homecoming (2015) – Story, Character and environment concept, storyboards, UI and menu concept, Narrative design, and narrative writer.
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Ominous Objects: Phantom Reflection (2015, TBD) – Character concepts, in- game zoom art, animation.
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Sable Maze: 12 Fears (2015)– Character and environment concept, storyboards, narrative design, in-game zoom art and mini-game design, animation.
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Dark Dimensions: Shadow Pirouette (2015) – Character and environment concept, narrative design, writer, storyboarding.
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Sable Maze: Lost Souls (2016, TBD) – Character and environment concept, storyboards, narrative design, in-game zoom art and mini-game design, animation.
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Ominous Objects 3 (2016, TBD) – Character and environment concept, storyboards, narrative design, in-game zoom art and mini-game design, animation.
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Royal Legacy (2015)– early concept, alpha concept art, Character design and concept, game design, in-game character/hero art.
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Dark Dimensions 7 (2016,TBD) - Character and environment concept, storyboards, narrative design, in-game zoom art and mini-game design, animation.
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Cold Cases (2016,TBD) - Writing, character and environment concept, storyboards, narrative design, in-game zoom art.
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Jelly Jamz (2016, TBD) - in-game character art, localization text editing.
Competencies
character design
environement design
prop/weapon/mechanical design
look development
Skills
PHOTOSHOP
AFTER EFFECTS
ILLUSTRATOR
SKETCHBOOK PRO
MAYA
3DSMAX
ZBRUSH
2010 - present
2010 - present
Education
Savannah College of Art and Design
2006 - 2010
B.F.A. - illustration